Overview
Paradox Chronicle is an experimental video mapping based installation which explores the grey areas of an individual’s perception. This is designed to trick the viewer when they come to experience the installation through perceiving the storyline.
CONTEXTUAL STATEMENT
Most tricksters are shape-shifters who deceives others by changing their appearances. Although they are very entertaining, they delight in breaking the rules and are rather fierce, playing tricks on human demigod and gods. Talking about the trickster character in world mythology, they play a recognizable role in African Native American myths, as well as others such as Europeans, Asians and the Pacific Islanders. Certain gods and heroes from around the world are classified as having trickster qualities. A trickster’s role is to operate outside of the framework of what Is right and wrong. They do not fall for the rules of what the society thinks and does. This trickster that we have created and explored is us in the real world and we have designed this video based projection mapping installation that seems like a mystery. Which in a trickster way is questioning the audience/ or the experiencers perception. The trickster themes and traits that are explored are parallel worlds, boundaries, the reality, truth and lies.
Through the research we have looked at getting started from our individual stories that inspired us and gave us a push into constructing both our installation and the video content. The main theme we were focused on during the entire studio paper was “seeing isn’t believing”. Therefore, from this we have our own three stories that in a way contributes to the trickster traits. We have connected our stories well with one another that in a way they support and relate well. The stories consist of gender identity, delusional world, real and fake world and the certainty of good vs bad. The storyline topics are evolved around exploration of reality, gender identity, fantasy and the good and bad themes which already in the real world seem to be under the grey boundaries. This is how we developed our concept theme into an exploration of the grey area of an individual’s perception.
Gender perception is a commonly used term which describes how individuals are classified as male, female, transgender and third gender. Judging such a gender could be dependent upon the physical cues such as genitalia, fascial hair and the body structure. Throughout the world gender perception is commonly used to classify people into the predominate categories -male and female. Nancy Dess has done an experiment where participants view photography of faces (the hair and neck covered) presented in three condition. First, the full view of the face, following another photo of the eyes and brows and the third, only the mouth and chin regions are visible. The participants are then told to identify the gender of each photograph and indicate their confidence in their judgment. Through this I established a very influential answer, that attractiveness, age, ethnicity and other variables influence face perception and this could impact how easily faces are categorized as male and female (Dess, 1999).
Phycology theories have been a huge part of our practice since the start, as we engage the audience to be put in a world of delusion and experimental thinking while experiencing our installation. It is important for each individual to have their own meanings from what they perceive through our work. As perception could be defined as our acknowledgement and understanding of sensory information according to William (2015).
“Threefold” is a perception targeting artwork that has been constructed by Natasha John-Messenger. She has created a maze of mirrors, this creates a strange experience for the viewer as winding through this maze, you may bump into mirrored walls which perceives false space ahead (Lakin, 2015).
We hope to discover the effect of perception by combining some phycology theories with trickster practices to produce an outcome to somehow form a trick to the viewer’s perception. As perception depends on intricate functions of the nervous system, but at the same time feels mostly effortless as this processing seems to happen outside conscious awareness.
Reference
-Zyga, B. L. (2009). What is 'Real'? How Our Brain Differentiates Between Reality and Fantasy. Retrieved October 31, 2016, from http://medicalxpress.com/news/2009-03-real-brain-differentiates-reality-fantasy.html
-Jones. A, (2014). Up To 90% Of Your Perception Could Be Made Up Purely By The Brain. Retrieved October 20, 2016, from https://www.braindecoder.com/post/up-to-90-of-your-perception-could-be-made-up-purely-by-the-brain-1104633927
-Conor, S.,(2011). The Trickster: Embodiment of Ambiguities. Retrieved October 21, 2016, from https://softanimalwisdom.wordpress.com/2011/03/06/the-trickster-embodiment-of-ambiguities/
-Larkin, D. (2015). Tricking Perception in a Maze of Mirrors. Retrieved October 20, 2016, from http://hyperallergic.com/250654/tricking-perception-in-a-maze-of-mirrors/
-Senses and Perception (http://www.brainfacts.org/sensing ... (n.d.). Retrieved October 30, 2016, from http://www.escentialmassage.com/files/115939561.pdf
-Dess, N. (Ed.). (1999). Online Psychology Laboratory - About Gender Perception. Retrieved October 20, 2016, from http://opl.apa.org/Experiments/About/AboutGenderPerception.aspx
Most tricksters are shape-shifters who deceives others by changing their appearances. Although they are very entertaining, they delight in breaking the rules and are rather fierce, playing tricks on human demigod and gods. Talking about the trickster character in world mythology, they play a recognizable role in African Native American myths, as well as others such as Europeans, Asians and the Pacific Islanders. Certain gods and heroes from around the world are classified as having trickster qualities. A trickster’s role is to operate outside of the framework of what Is right and wrong. They do not fall for the rules of what the society thinks and does. This trickster that we have created and explored is us in the real world and we have designed this video based projection mapping installation that seems like a mystery. Which in a trickster way is questioning the audience/ or the experiencers perception. The trickster themes and traits that are explored are parallel worlds, boundaries, the reality, truth and lies.
Through the research we have looked at getting started from our individual stories that inspired us and gave us a push into constructing both our installation and the video content. The main theme we were focused on during the entire studio paper was “seeing isn’t believing”. Therefore, from this we have our own three stories that in a way contributes to the trickster traits. We have connected our stories well with one another that in a way they support and relate well. The stories consist of gender identity, delusional world, real and fake world and the certainty of good vs bad. The storyline topics are evolved around exploration of reality, gender identity, fantasy and the good and bad themes which already in the real world seem to be under the grey boundaries. This is how we developed our concept theme into an exploration of the grey area of an individual’s perception.
Gender perception is a commonly used term which describes how individuals are classified as male, female, transgender and third gender. Judging such a gender could be dependent upon the physical cues such as genitalia, fascial hair and the body structure. Throughout the world gender perception is commonly used to classify people into the predominate categories -male and female. Nancy Dess has done an experiment where participants view photography of faces (the hair and neck covered) presented in three condition. First, the full view of the face, following another photo of the eyes and brows and the third, only the mouth and chin regions are visible. The participants are then told to identify the gender of each photograph and indicate their confidence in their judgment. Through this I established a very influential answer, that attractiveness, age, ethnicity and other variables influence face perception and this could impact how easily faces are categorized as male and female (Dess, 1999).
Phycology theories have been a huge part of our practice since the start, as we engage the audience to be put in a world of delusion and experimental thinking while experiencing our installation. It is important for each individual to have their own meanings from what they perceive through our work. As perception could be defined as our acknowledgement and understanding of sensory information according to William (2015).
“Threefold” is a perception targeting artwork that has been constructed by Natasha John-Messenger. She has created a maze of mirrors, this creates a strange experience for the viewer as winding through this maze, you may bump into mirrored walls which perceives false space ahead (Lakin, 2015).
We hope to discover the effect of perception by combining some phycology theories with trickster practices to produce an outcome to somehow form a trick to the viewer’s perception. As perception depends on intricate functions of the nervous system, but at the same time feels mostly effortless as this processing seems to happen outside conscious awareness.
Reference
-Zyga, B. L. (2009). What is 'Real'? How Our Brain Differentiates Between Reality and Fantasy. Retrieved October 31, 2016, from http://medicalxpress.com/news/2009-03-real-brain-differentiates-reality-fantasy.html
-Jones. A, (2014). Up To 90% Of Your Perception Could Be Made Up Purely By The Brain. Retrieved October 20, 2016, from https://www.braindecoder.com/post/up-to-90-of-your-perception-could-be-made-up-purely-by-the-brain-1104633927
-Conor, S.,(2011). The Trickster: Embodiment of Ambiguities. Retrieved October 21, 2016, from https://softanimalwisdom.wordpress.com/2011/03/06/the-trickster-embodiment-of-ambiguities/
-Larkin, D. (2015). Tricking Perception in a Maze of Mirrors. Retrieved October 20, 2016, from http://hyperallergic.com/250654/tricking-perception-in-a-maze-of-mirrors/
-Senses and Perception (http://www.brainfacts.org/sensing ... (n.d.). Retrieved October 30, 2016, from http://www.escentialmassage.com/files/115939561.pdf
-Dess, N. (Ed.). (1999). Online Psychology Laboratory - About Gender Perception. Retrieved October 20, 2016, from http://opl.apa.org/Experiments/About/AboutGenderPerception.aspx
Installation Plan
CONCEPTUAL STATEMENT
Paradox Chronicle is an experimental video mapping based installation which explores the grey areas of an individual’s perception. This is designed to trick the viewer when they come to experience the installation through perceiving the storyline.
Paradox Chronicle video mapping installation involves having two separate video projections on two separate walls that are ideally connected. There are two separate videos that will be projected on top of the walls with an intentional overlaying effect, final layer looking like a book shape. We initially designed this so then the audience would understand that it was meant to form in a way that they are reading someone’s diary. As something like a personal diary is where you would write you’re secretes and experiences. This also helps in improving the relationship after their experience with the installation, as it might be viewed as someone else’s story and perception. The main technique in the video content is designed to be formed to emphasize the explorations of the grey areas that individuals sometimes appear to neglect and discuss. Its all approaching towards the perception of how the viewer proceeds their meaning from, after and during their experience. The use of silhouette in the video structure has really helped us into portraying that ambiguity and complexity feeling from the support of overlaying and using that mirrored effect for the final video. We have simplified the content and narrowed the video down to only focusing on the main points and scenes, so then we could focus more on the story of the video and not the character.
We have come across very far from our original idea and worked intensively hard to be able to come this far. Though we still have remained to our original idea of connecting psychology factors with the perception theory and how dissimilar individuals tend to judge differently due to their own interpretations of the content.
The structuring of this video is rather different to any traditional video as we have put together many different scenes and they have each been censored and put together. We were focusing on a non linear storyline as that wouldn’t give the audience the chance to understand and relate that easily. Paradox Chronicle has been focusing more on the audience’s relationship to the overall content and installation, supporting the ambiguity art. The ideal feedback is to have the audience relate to this installation and fundamentally perceive their own meanings.
In Conclusion in this project we all have worked hard, seeing that at the beginning we struggled to go above the point of understand the differences of giving audience the information and having the audience develop their own information and knowledge after viewing. As this resulted in many trials and theories of how we could have the final content and video structure, we experienced a lot of conflict between one another. Although that was only for a short term and we learned to work together on everything equally. Throughout the whole process we helped each other, even though we had our own roles. Generally, I think that we have done well considering the stress we had faced at the start, where we couldn’t find a way to explain our ideas and showcase them. I have developed so many skills as problem solving was on of the most crucial methods we’ve experienced and thinking on the spot to recreate and reconstruct an idea was very well done in between our group.
Paradox Chronicle is an experimental video mapping based installation which explores the grey areas of an individual’s perception. This is designed to trick the viewer when they come to experience the installation through perceiving the storyline.
Paradox Chronicle video mapping installation involves having two separate video projections on two separate walls that are ideally connected. There are two separate videos that will be projected on top of the walls with an intentional overlaying effect, final layer looking like a book shape. We initially designed this so then the audience would understand that it was meant to form in a way that they are reading someone’s diary. As something like a personal diary is where you would write you’re secretes and experiences. This also helps in improving the relationship after their experience with the installation, as it might be viewed as someone else’s story and perception. The main technique in the video content is designed to be formed to emphasize the explorations of the grey areas that individuals sometimes appear to neglect and discuss. Its all approaching towards the perception of how the viewer proceeds their meaning from, after and during their experience. The use of silhouette in the video structure has really helped us into portraying that ambiguity and complexity feeling from the support of overlaying and using that mirrored effect for the final video. We have simplified the content and narrowed the video down to only focusing on the main points and scenes, so then we could focus more on the story of the video and not the character.
We have come across very far from our original idea and worked intensively hard to be able to come this far. Though we still have remained to our original idea of connecting psychology factors with the perception theory and how dissimilar individuals tend to judge differently due to their own interpretations of the content.
The structuring of this video is rather different to any traditional video as we have put together many different scenes and they have each been censored and put together. We were focusing on a non linear storyline as that wouldn’t give the audience the chance to understand and relate that easily. Paradox Chronicle has been focusing more on the audience’s relationship to the overall content and installation, supporting the ambiguity art. The ideal feedback is to have the audience relate to this installation and fundamentally perceive their own meanings.
In Conclusion in this project we all have worked hard, seeing that at the beginning we struggled to go above the point of understand the differences of giving audience the information and having the audience develop their own information and knowledge after viewing. As this resulted in many trials and theories of how we could have the final content and video structure, we experienced a lot of conflict between one another. Although that was only for a short term and we learned to work together on everything equally. Throughout the whole process we helped each other, even though we had our own roles. Generally, I think that we have done well considering the stress we had faced at the start, where we couldn’t find a way to explain our ideas and showcase them. I have developed so many skills as problem solving was on of the most crucial methods we’ve experienced and thinking on the spot to recreate and reconstruct an idea was very well done in between our group.